tisdag 14 maj 2013

Planet Tempus



Imagine a world with time sectors. I could be walking a group of visiting friends around and saying: “So this whole bit is 8 o’clock, and that over there is 08:10.” You could move freely around the kingdom, as long as it was clockwise. For a newcomer that’d be tricky, as the times shift constantly, but the locals would all but have the rhythm in their bones. There’d also be the dreaded Turners, people who travelled anti-clockwise and thus caused disturbances and time-loops, some of which they used to their advantages in, say, a robbery. Also, moving/travelling would be in turns of turning things, mostly. You can’t really keep track of your direction all the time. See, one would always stir their coffee clockwise, walk around the block clockwise, and even their houses would be designed with spirals so you’d always walk clockwise. There would be silly religions – The Left-To-Righters (Uppers) and the Right-To-Lefters (Downers), always quarreling what was the right way to smear butter on bread or place cobblestones while constructing a road. These religions are most prominent in the city sectors.
How much one complied to these rules didn’t matter much in some places (positioned slums), but in others, (Sacred places), where the particular spot connected to one or both of the two towers, it’d matter a whole lot. It could define whether or not there would be a time loop that week.

Now, the two towers are actually a single, well, spike that runs through the whole planet, two visible towers emerging at each end. It’s constructed of fitted crystal slabs which contain the energy of time, which control the time-shifts of the planet. Inside the actual spike there are long, colourful sheets of silk, forever swirling around and also having the function of containing the energy, as well as creating a very beautiful sight. Spectators come form as far away as neighboring planets to admire it.

The time–shifts occur once every 3 days/months, carrying a feel of time brought from the previous sector. There are 9 sectors all in all, sort of. It goes like this:
·      Sectors 1, 2 and 3 are the most orderly and controlled, known for their wealth and strict time rules.
·      Sector 4 is mostly known for it’s prosperous farms, open fields and good-natured inhabitants.
·      Sector 5 is considered kind of quirky, (hippie, experimental), not a respectable place in the eyes of the people of sectors 1-3.
·      Sector 6 is largely forests and forest people. That includes fairies and faeries, moon deer and Shortlings.
·      Sectors 7&8 are called The Lost Sectors, because they are not defined amongst themselves, and mostly consist of wastelands, deserts and wilderness. It is believed that nothing except the most terrible things can survive there.
·      Sector 9 is where the Palace is, a place for far-off and insignificant royalty. There are also lots of ruins, lots of memories of times that were better and worse, lots of forgotten history records. People who wander off while visiting have a tendency to return dazed, with no memory of their whereabouts at the time, or not to return at all. (Since sector 1 is so close to 9, it carries a slight reputation of unpredictability.)


(In ancient times, there were 12 sectors – a perfect timepiece. Some things happened, and one of the towers was critically damaged, and there was much chaos before our heroes managed to repair the affected areas enough for people to live at least coherently, and only forwards in time. Improvements to those repairs continued to form the system that controls the functions of planet Tempus today. The system is flawed, but it works, and serves its purpose.)

The time shifts also bring with them any weather characteristics that they might have acquired while turning over the rest of the planet. (The time sectors are also the atmosphere of the planet.) Sector 6 tends to have shitty weather, which, in this position, is fortunate, because it passes over the wastelands and calms down before reaching the more populated sectors, also watering the Umnge forests –(dense and impenetrable, naturally riddled with danger.)